Gadgets and Games
Juvenile NonfictionHouseHome

Gadgets and Games

by Chris Oxlade

Publisher
Capstone Classroom
Pages
56
Language
English
Published
2013

Overview

Did you know that all gadgets and games have a life cycle? That's what we call the stages from their design, manufacture, and sale to their use, maintenance, and disposal. This book explains what happens during these stages, such as prototyping, the sourcing of components, the production process, the decisions made by designers and engineers, and recycling.

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